In my application, I create a (single) background thread, for creating
thumbnail images. I use NSRunLoop and - [NSObject
performSelector:onThread:withObject:waitUntilDone:] to communicate
between the main and the background threads.

I am experiencing weird random crashes with the following log:

IconView(49550,0xb0103000) malloc: free_garbage: garbage ptr =
0x1239260, has non-zero refcount = 1
IconView(49550,0xb0103000) malloc: *** free() called with 0x1bdcf6b0
with refcount 0
IconView(49550,0xb0103000) malloc: *** auto malloc[49550]: agc error
for object 0x1bdcf6b0: Deallocating a non-block

My application relies heavily on garbage collection (the gc required
mode), so I never call malloc/free explicitly. I don't create
NSAutoreleasePool in the background thread's main method.

I set breakpoint on malloc_printf and I see the following stack trace:
malloc_printf
autocollect_internal
autocollection_thread
_pthread_start
thread_start.

I have noticed that these crashes occur more often when the workload
is high - i.e. there are many sequential requests to the background
thread.

Also, I have located a piece of code in the main thread such that when
I comment it out, the crash disappears, although the code fragment has
absolutely nothing to do with the background thread. It actually fills
a round rect with a gradient fill, in the main thread. Funny enough,
when the rect is square, not round, the bug also disappears.

I don't use NSOpenPanel in my application.

I have exhausted all my versions about what could be wrong. Any ideas?
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