If you're targeting Leopard then you can use the NS_BUILD_32_LIKE_64 flag and use NSRect/Point/Size and CGRect/Point/Size interchangeably without the cast or the inline conversion functions. Here's a how-to http://theocacao.com/document.page/552

Jonathan

http://espresso-served-here.com

On 23 Oct 2008, at 09:06, Ken Ferry wrote:

On Wed, Oct 22, 2008 at 9:09 PM, Graff <[EMAIL PROTECTED]> wrote:

On Oct 22, 2008, at 5:49 PM, DKJ wrote:

Is there some straightforward way of wrapping a CGPoint so I can put
it in an NSArray? I don't want to use a C array because I want to have fast enumeration available. Or should I just write a simple NSPoint -
CGPoint conversion method?


NSPoint and CGPoint are structs that are essentially the same. You can
convert between them with a simple cast:

NSPoint point = *(NSPoint *)&myCGPoint;

<
http://developer.apple.com/documentation/Cocoa/Conceptual/CocoaDrawingGuide/QuartzOpenGL/chapter_10_section_2.html



You can also use the function NSPointFromCGPoint() which does the exact
same thing for you:

NSPoint point = NSPointFromCGPoint(myCGPoint);

(Declared in NSGeometry.h)


The function is actually implemented a bit better than the cast above, in
that the function does not violate strict aliasing[1].

-Ken

[1]:
http://www.cellperformance.com/mike_acton/2006/06/understanding_strict_aliasing.html
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