Have you tried setting a "Clear" renderer as Layer 1?

Are you loading the composition in a QCView or a Core Animation QCCompositionLayer? Also, do your dimensions match between the composition and the view you're loading it into?

-Matt


On Dec 26, 2008, at 8:30 AM, Gustavo Pizano wrote:




Hello, well.. I manage to do something which I like to simulate some movement of the sea for my game, Naval Battle. this is the composition I made, but somehow when I put it in my app, following the documentation, the colors are not the same, or the lighting spot its too high, i tried to fix the parameters of the Composition, but hadn't been able to achieve a good result any idea?

I post this message on the QuartzComposer list also, because I dunno who can give me the correct answer.



Thanks for your help.
Here is the compositon.

I based on one of apple screen saver.

<SeaBG.qtz>


Thanks

Gustavo


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