Hi Jean,

On 23 Jan 2009, at 13:56, Jean-Daniel Dupas wrote:
An icns file can be opened using NSImage methods.
Then choose the representation you need and convert it to JPEG as you would do with any image.

If you want to go the "hard" way (that is not that hard):
Use ReadIconFromFSRef() to load the icns file.
Convert it into an FSRef using GetIconRefFromIconFamilyPtr().
And then draw it using PlotIconRefInContext().


Thanks for this. After looking around, I decided to do it the 'hard" way, since I already have most of the wrapper code I can steal from another module.

I have a question on this through. How do I fill in the parameters to the GetIconRefFromIconFamilyPtr() call? This is my code so far:

(There may be a few typeo's in this, but it compiles ok)


CGContextRef            myBitMapContextRef;
CGBitMapInfo            myBitMapInfo;
CGColorSpaceRef myColorSpaceRef;
CGRect                          myImageRect;
size_t                          myImageWidth;
size_t                          myImageHeight;
size_t                          myBitsPerComponent;
size_t                          myNumberOfComponents;
size_t                          myRowBytes;
char*                           myImageBufferPtr;
RGBColor                        myLabelRGBColor:

IconFamilyHandle        myIconFamilyHandle;
IconRef                         myIconRef;

// myFSRef is setup ok at this point

myIconFamilyHandle = NULL;
myOSErr = ReadIconFromFSRef(&myFSRef,&myIconFamilyHandle);
if (myOSErr != noErr)
        goto Error;

myOSErr = GetIconRefFromIconFamilyPtr (*myIconFamilyHandle,GetHandleSize(myIconFamilyHandle),&myIconRef);
if (myOSErr != noErr)
        goto Error;

myBitMapInfo = kCGImageAlphaPremultipliedLast;
myImageWidth = 64;
myImageHeight = 64;
myBitsPerComponent = 8;
myNumberOfComponents = 4;
myRowBytes = COMPUTE_BEST_BYTES_PER_ROW(myImageWidth * (myBitsPerComponent / 8) * myNumberOfComponents);
myImageBufferPtr = malloc(myImageHeight, myRowBytes);
myColorSpaceRef = GCColorSpaceCreateWithName(kCGColorSpaceGenericRGB);

myBitMapContextRef = CGBitmapContextCreate (myImageBufferPtr,myImageWidth,myImageHeight,myBitsPerComponent,myRowByt es, myColorSpaceRef, myBitMapInfo);

CGContextClearRect(myBitMapContextRef,0,0,myWidth, myImageHeight)

myImageRect.origin.x = 0;
myImageRect.origin.y = 0;
myImageRect.size.width = myImageWidth;
myImageRect.size.height = myImageHeight;

myLabelRGBColor.red = 0;
myLabelRGBColor.green = 0;
myLabelRGBColor.blue = 0;
myOSErr = PlotIconRefInContext (myBitMapContextRef,&myImageRect,kAlignNone,kTransformNone, myLabelRGBColor,kPlotIconRefNormalFlags,myIconRef);

What should "myLabelRGBColor" be set to?

Also at this point, I'd like to get a pointer to the Pixel buffer in the CGContext and return this. The code I already have will write the JPEG file, all I need is a copy of the Pixel Data? Is there a way to do this?

Thanks a lot
All the Best
Dave


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