I know what autorelease pools are and how they work so my question isn't about that.

In my iPhone app I create a NSTimer to run at 60fps, in it I update a bunch of stuff and draw opengl.

Currently I have:
-(void) timerLoop {
        // create autorelease pool in case anything needs it
        NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
        <do all update stuff here and render>
        // release pool
        [pool release];
}

Do I need this autorelease pool here or does UIApplicationMain manage that for every call of timerLoop?
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