Be aware that you may run into memory issues if you cache too many images in memory. You should be able to respond to this situation by using UIViewController's didReceiveMemoryWarning method and releasing some of those images.

Luke

On May 13, 2009, at 6:23 AM, Eric E. Dolecki wrote:

Thank you everyone!!!! I have this working (locally in memory anyway)... I
had to tweak the method a little bit...

- (UIImage*)imageNamed:(NSString*)imageNamed cache:(BOOL)cache

{

 UIImage* retImage = [staticImageDictionary objectForKey:imageNamed];

 if (retImage == nil)

 {

  // Since my images are not local, fetch externally

//retImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]


           pathForResource:imageNamed ofType:nil]];

retImage = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL

           URLWithString:imageNamed]]];

if (cache)

{

if (staticImageDictionary == nil)

staticImageDictionary = [NSMutableDictionary new];

[staticImageDictionary setObject:retImage forKey:imageNamed];

}

}

return retImage;

}

And how I am calling it:

UIImage *ret = [self imageNamed:tmp cache:YES];

holder.image = ret;

Seems like it's working pretty well. Although there will always be some initial stutter on long lists in the table, at least once you've used it a little things smooth out. If I need to, I'll just use the file system or a
db. Thanks for all of the help here, I really appreciate it!

Eric


On Wed, May 13, 2009 at 12:58 AM, Michael Vannorsdel <mikev...@gmail.com >wrote:

The UIImage is the object (inherits from NSObject), so yes you'd pass the pointer to it as the dict's object. And objectForKey: will pass back that
pointer to the UIImage again.


On May 12, 2009, at 10:00 PM, Eric E. Dolecki wrote:

I like the cache without writing to the disk (for now anyway).

When you say the image object itself, I don't know exactly what you
mean...
if it's just a pointer to UIImage then I think I do know. So I could pair
the pointer with the URL key, is that right?


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