while dragging (touching) a view, i'm trying to anchor the view in the
center of the screen and resize the view's width and height based on
the drag, but it's flashes all crazy and i can't figure out why it's
doing so.  i think it has to do with the resetting of the origin
because if i set the origin of the view to a static location in the
(void)touchesMoved method, it works fine, but since the drag resizes
the view, it also (is suppose to) changes it's origin.  i've been in
front of this for 4 hours with no luck.  please help.

-=-=-=-=-=--=-
- (void)viewDidLoad
        {
        CGRect fullScreenRect = [[UIScreen mainScreen] bounds];
        
        UIView *aView = [[UIView alloc] initWithFrame:fullScreenRect];
        aView.backgroundColor = [UIColor redColor];
        self.background = aView;
        [aView release];
        
        CGRect aFrame = CGRectMake(0, 0, 50, 50);
        aFrame.origin = CGPointMake(CGRectGetMidX(fullScreenRect) -
CGRectGetMidX(aFrame), CGRectGetMidY(fullScreenRect) -
CGRectGetMidY(aFrame));

        UIView *aBoxView = [[UIView alloc] initWithFrame:aFrame];
        aBoxView.backgroundColor = [UIColor whiteColor];
        self.boxView = aBoxView;
        [aBoxView release];

        [self.view insertSubview:background atIndex:0];
        [self.view insertSubview:boxView atIndex:1];

        [super viewDidLoad];
        }


- (void)dealloc
        {
        [background release];
        [boxView release];
        [super dealloc];
        }


#pragma mark Touch Methods

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
        {
        CGPoint point = [[touches anyObject] locationInView:self.view];
        firstTouchPoint = point;
        }
        
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
        {
        CGRect fullScreenRect = [[UIScreen mainScreen] bounds];
                
        CGPoint point = [[touches anyObject] locationInView:self.view];
        CGRect boxFrame = boxView.frame;
        
        boxFrame.size.width += point.x - firstTouchPoint.x;
        boxFrame.size.height += point.y - firstTouchPoint.y;
        boxFrame.origin = CGPointMake(CGRectGetMidX(fullScreenRect) -
CGRectGetMidX(boxFrame), CGRectGetMidY(fullScreenRect) -
CGRectGetMidY(boxFrame));
        
        [boxView setFrame:boxFrame];
        firstTouchPoint = point;
        
        NSString *log = [NSString stringWithFormat:@"%f, %f",
boxFrame.origin.x, boxFrame.origin.y];
        NSLog(log);
        }

-=-=-=-=-=-=-=-
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