On Sep 20, 2009, at 8:43 AM, Sixten Otto wrote:
One way to approach this might be to create N threads, each of which would "own" a connection, and wait on the request queue
You don't need concurrency or threads to handle socket connections. The 'Mac way' is to use asynchronous I/O, hooking up the socket connections to the runloop and getting callbacks when data is available.
Doing direct socket networking in Cocoa is a bit of a mess since there aren't Objective-C APIs for everything you need to do, and the callbacks can be unintuitive. Apple has a sample called CocoaEcho that demonstrates it, and I wrote a little open-source framework called MYNetwork that provides a higher-level abstraction.
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