Hey,
For a cross-platform game, I need to make a game file format that would be
readable and writeable on a few different platforms. The game is simply a
serialized object graph. I am looking at the XML format used by
NSKeyedArchiver, and perhaps implementing it in the other languages.
Alternatively, I can make my own subclasses of NSCoder.

I would like to read more on the NSKeyedArchiver XML format, but can't find
documentation on it. Is it open? NSKeyedArchiver has a property
"outputFormat" which can be set to NSPropertyListXMLFormat_v1_0. However, I
thought property lists could only contain certain objects (dictionary,
array, etc.), and didn't handle things like circular references. Is the
property list format and the format used by NSKeyedArchiver the same?

-Bridger Maxwell
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