Before I try to respond, I'd just like to say you've been mentioning
threads a lot, but you haven't said anything that convinces me that
more than one thread is necessary for what you're trying to do. Unless
you're doing some serious number crunching, video encoding, curing
cancer, etc. it's likely that you won't need any threads other than
the main thread. If, indeed, you simply want a timer to fire
every-so-often, then forget about threads - for this purpose, one
thread is all you'll need.

> But the doSomething is not getting called at all.
> May be because this thread is busy doing something else, so do I have to
> setup the timer in say main Thread.

You should be able to answer whether "this thread is busy doing
something else": Do you have a while() loop that never exits? How
about a sleep(666)? Why do you think the thread is "busy doing
something else" - is your app beachballing? Are you sure that the
timer is being created at all? (Put a breakpoint or an NSLog(@"timer
created"); before the line that creates the timer.)

Further, use the debugger! Pause your app after it's started up, and
see what it's doing. If it's in a CFRunLoop-derived function (ie,
mach_msg_trap()) then your run loop should be happily doing its thing.

> Earlier I was doing so, by setting up the timer by calling this setting up
> method as [self performSelectorOnMainThread:............], and it was
> working, but even after invalidating the timer, the timer was still
> referencing the object that contained NSTimer *timer.

That doesn't make sense - performSelectorOnMainThread:... doesn't
return a timer, so how could you invalidate it? Furthermore, I don't
understand "the timer was still referencing the object that contained
NSTimer *timer", nor do I see how that might relate to the timer
successfully invoking your method. :-/

So let's back up. From a user's perspective, what are you trying to
do? Also, it would probably do you some good to read these:

  
http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/Timers/Timers.html
  
http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/Multithreading/Introduction/Introduction.html
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