On Oct 31, 2009, at 6:50 PM, DKJ wrote:
All of the files have to be downloaded before the app can do anything. I get the connectionDidFinishLoading delegate method of my one and only NSURLConnection to call a downloadFinished method at the end of the synchronous downloads, so the app knows everything is in place and can start processing the files.
All NSURLConnection delegate methods are called on the main thread. (Actually on the same thread from which you started the NSURLConnection.) This is true of pretty much everything in Cocoa: the only time any of your code runs on a different thread is when you explicitly request it, by using NSThread or NSOperationQueue (or the dispatcher API in 10.6.)
Don't go back to using synchronous connections. They will block the main thread, and there's no sense in using two different techniques to solve the same problem.
Your approach of starting each connection when the previous one finishes is fine. If all of these downloads are coming from the same server, and you can't do anything till they're all done, you're probably not going to gain anything by doing them in parallel: either way, the limiting factor will be the speed of the user's Internet connection.
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