NSDrawThreePartImage() might help. Of course, it requires three separate images to begin with. (I find this preferable, though, because it avoids having to hard-code image sizes in your code.)
In my testing several months ago, though, I found that manually drawing the three segments (using NSImage's -drawInRect:) to be faster. So if performance is an issue, you might be better off rolling your own. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com