On 28 Nov 2009, at 15:12, Henry McGilton (Boulevardier) wrote:
> Another possible approach is simply use a NSMutableArray full of NSValue 
> objects that contain
> the NSPoint structures . . .

I don't believe that'll work - storing everything in NSValue objects will end 
up scattering the actual NSPoint structures to the four winds, which isn't much 
use when you need a contiguous array of them (a NSPointArray) to pass to 
NSBezierPath._______________________________________________

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