I am trying to create an array of CGImageRefs that I will use to create 
CGLayers.
 myCGImageRefImage is the CGImageRef of the key image. 
Each loop, I'm trying to reload imgForLayer with this key image. 
The line...imgForLayer = CGImageCreateCopy(myCGImageRefImage) ...doesn't work 
at all.

Given:
    CGImageRef myCGImageRefImage;
        NSMutableArray *thresholdsArray;// an array of NSNumbers    
0,51,102,153,204,255
NSMutableArray * CGImageRefArray;

This is the faulty block of code...

- (void) processThresholds{
[CGImageRefArrayremoveAllObjects];
CGImageRefimgForLayer = NULL;// Start with no image
int cnt = [thresholdsArraycount], q = 0;float lo, hi;
do
  {
  lo = [[thresholdsArrayobjectAtIndex:q]floatValue];
  hi = [[thresholdsArrayobjectAtIndex:q+1]floatValue];
  imgForLayer = CGImageCreateCopy(myCGImageRefImage);
  imgForLayer = ApplySingleZoneComposition([@"SingleZone" UTF8String], 
imgForLayer, lo, hi);
  
  [CGImageRefArray addObject:[[NSValue alloc] initWithBytes:imgForLayer 
objCType:@encode(CGImageRef)]];
  imgForLayer = NULL;
  q++;
  }while(q<cnt-1);
}

...Any ideas greatly appreciated, 
Thanks,
Rick


      
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