cool game, patrick. i especially liked your sound. On Mon, Dec 7, 2009 at 2:05 AM, Nick Zitzmann <n...@chronosnet.com> wrote: > > On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote: > >> and it's been on my mind to make a version for the iPhone.. But before I do >> that, I thought it would be good to just make a version for plain old OS X... >> So before I do this, I wanted to ask the opinions of every one here-- >> Should I >> use OpenGL or quartz/core animation for my graphics drawing? > > This thread is probably going to go OT, but I'd recommend OpenGL. There are > plenty of examples of great 2D games that were implemented using a 3D API of > some sort; World of Goo immediately comes to mind. > >> Also if anyone recommends any particular books or online tutorials for >> learning >> how to draw simple rectangles and spheres, and make them glow, etc, that >> would >> be great. > > <http://nehe.gamedev.net/> > > Nick Zitzmann > <http://www.chronosnet.com/> > > > > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/chunk1978%40gmail.com > > This email sent to chunk1...@gmail.com > _______________________________________________
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