cool game, patrick.  i especially liked your sound.

On Mon, Dec 7, 2009 at 2:05 AM, Nick Zitzmann <n...@chronosnet.com> wrote:
>
> On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote:
>
>> and it's been on my mind to make a version for the iPhone..  But before I do
>> that, I thought it would be good to just make a version for plain old OS X...
>> So before I do this, I wanted to ask the opinions of every one here--  
>> Should I
>> use OpenGL or quartz/core animation for my graphics drawing?
>
> This thread is probably going to go OT, but I'd recommend OpenGL. There are 
> plenty of examples of great 2D games that were implemented using a 3D API of 
> some sort; World of Goo immediately comes to mind.
>
>> Also if anyone recommends any particular books or online tutorials for 
>> learning
>> how to draw simple rectangles and spheres, and make them glow, etc, that 
>> would
>> be great.
>
> <http://nehe.gamedev.net/>
>
> Nick Zitzmann
> <http://www.chronosnet.com/>
>
>
>
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