Hello.

I have odd problems with using NSData, maybe someone could point me what's 
going wrong here.

I have a simple Cocoa document-based application, which uses a custom 
NSOpenGLView derived class. This view object has a reference to the document 
object (this binding is set in the nib file), and the document has a reference 
to a Mesh class. Mesh loads vertices and indexed triangular faces from a file, 
and stores them as NSData objects containing vertex arrays, intended to be used 
with glVertexPointer etc. OpenGL calls.

The mesh is drawn in drawRect: of the view class using OpenGL. First call of 
this method works fine and the mesh is rendered. However, after calling 
setNeedsDisplay (for example in reshape method or anywhere) the program crashes 
with EXC_BAD_ACCESS when the drawRect method is trying to access the NSData 
objects of the mesh. Using the debugger I can see that the pointers (both the 
document reference, mesh reference and the NSData pointers inside the mesh) 
remain the same between the calls of drawRect:, as in nothing seems to get 
overwritten accidentally or anything.

What might be causing this problem? Any ideas?

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