On Dec 17, 2009, at 6:26 PM, PCWiz wrote: > But I'm happy to say that I eventually found the cause of my problem. One of > the frameworks I was using was compiled using "i386 ppc" set as the > architecture. Setting this to "Standard (32-bit/64-bit Universal)" and > recompiling the framework fixed it. Xcode seems to launch the app in 32 bit > mode whether its in Debug or Release (because I have the Active Architecture > set to i386). When launched from Finder, the app launches in 64 bit mode, and > since that framework was not compiled with the x86_64 architecture it screwed > up the app.
Xcode lets you set the architecture to execute, and projects brought forth from earlier versions/OSes typically have a 32-bit target set as the architecture to execute. New projects in Xcode 3.2/Snow Leopard should have x86_64 set as their default executable target. -- David Duncan Apple DTS Animation and Printing _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com