Oops, correction: the downside is that all arguments and return values need
to conform to NSCoder protocol. So, it's even more strict than I described
earlier. But it's still cool :)

-Steven

On Wed, Jan 20, 2010 at 12:40 PM, Steven Degutis
<steven.degu...@gmail.com>wrote:

> Recently I had the same issue you were having, sort of. And I came up with
> a solution I really liked.
>
> When I was playing with Distributed Objects, I fell in love with the
> abstract simplicity. However, it blocks and that's bad. It's even worse when
> the server stops responding, because you could potentially have a 60 second
> timeout before the single method will return. It's a potential disaster.
>
> So, I wrote an elegant compromise. Code is still written inline, no
> callbacks or delegate messages needed. But, it requires Blocks (and thus
> 10.6) to work.
>
> Essentially, I wrote some code on top of AsyncSocket (which is a brilliant
> framework by the way) that allows me to wrap up ObjC messages as NSData,
> send it across the server, and unpack it on the other side. The other side
> then responds to the ObjC message as if it was called right inside the
> application. (All this is thanks to NSInvocation's ability to introspect an
> ObjC message, by the way).
>
> The problem came when I had to return values. As long as the return value
> was void, this worked like a charm. But once I wanted to return an array of
> strings or a number, I had to define a method in the sender's protocol to
> receive such information. This is akin to your "thousands of delegate
> messages" you would have to implement, as you stated.
>
> So, using Blocks and NSInvocation and AsyncSocket, I ended up writing code
> that allows me to write code like this:
>
>
> // protocol.h
>
> @protocol ServerProtocol
>
> - (NSNumber*) calculatePiAndKillTime:(NSNumber*)shouldKillTime;
>
> @end
>
>
> // client.m
>
> - (void) someMethod {
>         id <ServerProtocol> server;
>         NSNumber *sure = [NSNumber numberWithBool:YES];
>         [[server calculatePiAndKillTime: sure]
>          returnedValue:^(id value) {
>                 // this will be called later on at some point
>                 NSLog(@"pi = %@", value);
>         }]
> }
>
>
> // server.m
>
> - (NSNumber*) calculatePiAndKillTime:(NSNumber*)shouldKillTime {
>         if ([shouldKillTime boolValue])
>                 // synchronously watch some film
>                 [self goWatchTheNewStarTrekFilmFrom2009];
>
>         return [NSNumber numberWithFloat: 3.14];
> }
>
>
>
> All methods sent to a destination's proxy are sent asynchronously. And, as
> you can see, the return value of the method -calculatePiAndKillTime: is not
> actually an NSNumber, but rather a proxy that waits for a response from the
> destination. When the destination responds to the source with a return
> value, the method -returnedValue: is called with the value.
>
> But that's only half of the coolness.
>
> The other half is that methods can simply return the value they want right
> inside the method, no hacks necessary or anything by the programmer. In this
> case, we just use this line of code: return [NSNumber numberWithFloat:
> 3.14]; and then the NSNumber object is packaged up and sent back to the
> source through the proxy, all automagically.
>
> The main downfall of this is that every argument and return value must be
> an ObjC type, no scalars or structs or anything else will work with this
> system. (Mike Ash explains pretty well on this blog why trying to support
> those things can lead to some unfixable trickiness, which I just wanted to
> avoid altogether.)
>
> If you can't support 10.6, then, this won't work. But hopefully you can
> soon ;)
>
> Good luck.
>
> -Steven
>
>
>
> On Wed, Jan 20, 2010 at 11:39 AM, Carter R. Harrison <
> carterharri...@mac.com> wrote:
>
>> I need some folks experienced with cocoa and socket programming to weigh
>> in for me on some design problems I've been having.  I'm designing an
>> application that acts as a client in a client-server model.  The client
>> communicates with the server over the network by issuing a request and then
>> receiving a response.  Requests can only be issued one at a time, meaning
>> that a request cannot be sent until a response from any outstanding request
>> is first received.  My application works in such a way that the it could
>> request a handle to an object on the server and then use that handle in
>> subsequent requests to retrieve additional information about the object.  I
>> see two ways of modeling the application - I've tried both and I'm not
>> particularly happy with either.
>>
>> The first is to send a request, and then have the socket block until a
>> response is received.  This benefit to this model is that it is so much
>> easier to write the higher level application code.  The issue with this
>> model is that over a slow network connection it can take a considerable
>> amount of time for the response to come back from the server and while that
>> is happening my CPU usage is through the roof b/c the thread is blocking.
>>
>> The second way is to send a request and then let the NSInputStream call a
>> delegate method when the response data is available.  The response data is
>> then pushed up through my protocol stack and finally up to the higher level
>> application code.  The benefit to this method is that CPU usage is minimal
>> due to the fact that I'm no longer blocking, but the downside is that the
>> higher level application code is so much more difficult to write because I
>> have to write about a thousand methods to act as a callback for each request
>> in a series of requests.
>>
>> I've provided an example of how I see each working below.  My first
>> question is, is there other ways to design an application around this
>> client-server model that I'm not thinking about?  My 2nd question is, if
>> there aren't other ways, how can I adapt either method that I have outlined
>> to make it work a little bit better?
>>
>> As an example let's say the server knows about the following objects:
>>
>> 1. VendingMachine
>>        - An object that represents a vending machine.
>>        - A vending machine contains Soft Drink objects.
>> 2. SoftDrink
>>        - Has the following properties: drink name, price, number of
>> calories.
>>
>> If I use the blocking model, I could write my code like this.  The code is
>> simple to write but I'm forced to wait for the server to respond with
>> information on pretty much every line of code.  If the vending machine had
>> enough soft drinks it could take a long time to iterate over each one and
>> have the server respond with the drink's name of each drink.
>>
>> -(void)printDrinkNames
>> {
>>        VendingMachine *machine = [server fetchVendingMachine];
>>        NSArray *softDrinks = [machine getSoftDrinks];
>>        for (int i = 0 ; i < softDrinks.count ; i++)
>>        {
>>                NSString *drinkName = [[softDrinks objectAtIndex:i] name];
>>                NSLog(@"Found a drink named %@", drinkName);
>>        }
>> }
>>
>> Likewise if I do the non-blocking approach I would have to have a method
>> that gets called for each step in the process (see below).  This model
>> drives me crazy b/c the higher level application code is long, has tons of
>> methods, and is just difficult to read and maintain.  The example I have
>> provided is simple enough to get the point across, but in reality some of
>> the processes I'm trying to drive are much more complex and require numerous
>> callback methods to pull off.
>>
>> -(void)printDrinkNames
>> {
>>        [server fetchVendingMachineWithCallBackObject:self
>> selector:@selector(didFetchVendingMachine:)
>> }
>>
>> -(void)didFetchVendingMachine:(VendingMachine *)machine
>> {
>>        [machine fetchSoftDrinksWithCallBackObject:self selector:@selector
>> (didFetchSoftDrinks:)];
>> }
>>
>> -(void)didFetchSoftDrinks:(NSArray *)drinks
>> {
>>        for (int i = 0 ; i < drinks.count ; i++)
>>        {
>>                SoftDrink *drink = [drinks objectAtIndex:i];
>>                [drink fetchNameWithCallBackObject:self selector:@selector
>> (didFetchDrinkName:)]
>>        }
>> }
>>
>> -(void)didFetchDrinkName:(NSString *)name
>> {
>>        NSLog(@"Drink name is %@", name);
>> }
>>
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>
>
>
> --
> Steven Degutis
> http://www.thoughtfultree.com/
> http://www.degutis.org/
>



-- 
Steven Degutis
http://www.thoughtfultree.com/
http://www.degutis.org/
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