On Thu, Jan 21, 2010 at 4:26 PM, Graham Cox <graham....@bigpond.com> wrote:
> I'd say that letting the view do the scaling is definitely the easiest way to 
> do it, through its -scaleUnitSquareToSize: method. It's true that elements 
> such as selection handles and whatnot probably need to compensate for the 
> view scale in the opposite direction, but it's probably better to apply that 
> "unzooming" to the selection handles when they are drawn as a special case 
> rather than the general scalable content. I also found that cancelling out 
> the zoom altogether for handles is less usable than allowing them to scale in 
> some proportion to the main zoom, e.g. at about 1/3rd the rate. That keeps 
> them small enough not to block out the things they are associated with but 
> still large enough to see and hit when zoomed in.

I disagree wholeheartedly. I'd use automatic frame/bounds scaling for
resolution independence, but manually track scale factors for zooming.

--Kyle Sluder
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