oh i see. i have to do that myself. since i'm new at audio programming, i just assumed that the point of Extended Audio File was to load and play a large audio file piecemeal - that it did it for me as part of the framework.
can you refer to me to samples or appropriate documentation so that i can learn how to accomplish this? i'm thinking it would be ideal to supply my code with a file size limit, so that if a particular sound file is larger than to only play that file in stages. On Sun, Jan 31, 2010 at 3:27 PM, David Duncan <rincew...@mac.com> wrote: > On Jan 31, 2010, at 10:48 AM, Chunk 1978 wrote: > >> i'm under the impression that i currently am using extended audio file >> to read the file's data. can you confirm based on the .m that was >> attached in my previous post? > > Your using ExtAudio file, but thats not really the important point of what I > said - you need to load the file piecemeal rather than in its entirety as you > are currently doing. Load a few seconds of audio at a time, split those few > seconds into smaller segments, and when a particular segment finishes > playing, load another segment until you've gone through the entire file. > -- > Reality is what, when you stop believing in it, doesn't go away. > Failure is not an option. It is a privilege reserved for those who try. > > David Duncan > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com