Thanks, Jens! I'd never heard of this before, and it looks like it'll fit the bill nicely. However, I'm a total noob when it comes to CoreAnimation, so it may be a while before I grok what's going on underneath.
As far as GGB goes, how well does it handle custom boards? For example, let's say I wanted to recreate this board: http://gallery.me.com/davedelong#100084/Board&bgcolor=black (dots are valid positions, and lines indicate valid moves between positions). Presumably I'd be creating a custom "Grid" subclass and building the board layout in there. My board is based on a square grid, but I'm not sure how I'd only make some of the grid positions valid locations, nor how I'd draw the lines in between them. What would I need to do to recreate this board? Thanks! Dave On Feb 14, 2010, at 3:18 PM, Jens Alfke wrote: > CoreAnimation is the best way to go for board games IMO. Lighter weight than > views, and it does the interpolation for you. > > I wrote a framework for board games using CA: > http://bitbucket.org/snej/geekgameboard > > --Jens {via iPhone} > > > On Feb 14, 2010, at 1:38 PM, Dave DeLong <davedel...@me.com> wrote: > >> Hi everyone, >> >> I've an iPhone app that I'm working on (it's a simple game), where I've got >> the game board on the screen, and then a row of pieces above and below the >> board (representing the pieces controlled/captured by each player). I'd >> like to be able to drag pieces from these rows onto the board. My question >> is this: >> >> How should I set up the view hierarchy to do the drag and drop? As I see >> it, there are three main ways: >> >> 1. Use different views for the board and the two rows. This is good for >> encapsulation, but bad for cross-view dragging. >> 2. Use a single view for the board and the two rows. This is bad for >> encapsulation, but makes dragging much easier. >> 3. Use different views for the board and the two rows, but have an >> invisible view on top of everything that captures all the events and passes >> them on accordingly. I'm not sure how this would work out. >> >> Perhaps another important question is: how should pieces be rendered? I've >> been drawing them with CoreGraphics (hence the difficulty of dragging them >> between views), but I could also make each piece its own UIView (which might >> complicate dragging in other ways). >> >> What do you suggest? >> >> Thanks! >> >> Dave DeLong >> _______________________________________________ >> >> Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) >> >> Please do not post admin requests or moderator comments to the list. >> Contact the moderators at cocoa-dev-admins(at)lists.apple.com >> >> Help/Unsubscribe/Update your Subscription: >> http://lists.apple.com/mailman/options/cocoa-dev/jens%40mooseyard.com >> >> This email sent to j...@mooseyard.com
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