I'm working on generating a wave form for a sound bite, but I'm stuck in Core 
Audio, which seems to be not over-documented, so to speak.
All I need for now is an array of integers, based on some sample rate, for a 
given sound file, but most of Core Audio seems to target more complex 
functionality.  Are there any code snippets around for sampling a sound file?

Regards,
Izak
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Grinnikend door het leven...

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