On Tue, Apr 27, 2010 at 10:43 AM, Mads Paulin <madspau...@gmail.com> wrote: > Anyone got any ideas why I cannot allocate OpenGL pixel formats and > NSOpenGLContext from a quicklook generator ?
I believe QuickLook plugins (more accurately the generator processes they're run in) are sandboxed. It would be very bad for a sandboxed app to have access to OpenGL. --Kyle Sluder _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com