mine did not, so I think I might have used context incorrectly:
I had a different context to draw into so the code was :
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:MyActualContext];
// do the text draw/rotate
[NSGraphicsContext restoreGraphicsState];
I was under impression that [... restoreGraphicsState] would restore the
last context at the time it was [... saveGraphicsState]ed?
Or does each context have its own state stack?
Would the proper way to draw to a different context be to save the current
context first???
NSGraphicsContext *LASTContext = [NSGraphicsContext currentContext];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:MyActualContext];
[NSGraphicsContext saveGraphicsState];
// do the text draw/rotate
[NSGraphicsContext restoreGraphicsState];
[NSGraphicsContext setCurrentContext:LASTContext];
[NSGraphicsContext restoreGraphicsState];
----- Original Message -----
From: "Graham Cox" <graham....@bigpond.com>
To: "danchik" <danc...@rebelbase.com>
Cc: "Cocoa-Dev List" <cocoa-dev@lists.apple.com>
Sent: Thursday, April 29, 2010 8:48 PM
Subject: Re: Getting a bezier path for a character
On 30/04/2010, at 1:18 PM, danchik wrote:
by 'reverse' i meant :
[transform invert];
[transform concat];
since i'd have to first
[transform transformXBy:yBy];
[transform rotateByDegrees:];
[transform concat];
[myAttrString drawWithRect:options:]
An alternative is to bracket the drawing operation with a save and restore
of the graphics context:
[NSGraphicsContext saveGraphicsState];
// set up a transform
[transform concat];
// draw stuff
[NSGraphicsContext restoreGraphicsState];
--Graham
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