I usually use fabs() and compare to some small number for things like this, it 
explicitly says what your tolerance for 'same' is and if your points are going 
through a series of calculations, it's easy to get them to differ in the lower 
order bits however you cast them. 


On 30-Jun-2010, at 4:35 PM, Rimas M. wrote:

> Hello,
> 
> I am stuck with floats (doubles, to be precise) comparison.
> In part of my app, I am dealing with NSPoint components (x, y)
> comparison. On 32bit architecture NSPoint components are floats, and
> direct comparison ( float1 == float2 ) works fine. But on 64bit, they
> are doubles and '==' does not work due to precision.
> 
> Lets take an example: C and D are NSPoints. Lets say C is
> (1.000000000000000444089209850063, whatever) and D is
> (1.000000000000000000000000000000, whatever).
> If my code is: if (C.x == D.x) thenDoSomething; , then thenDoSomething
> is not called. Of course.
> 
> But on my needs, float is more than enough for precision.
> 
> So question is, what is the most efficient (performance side) and
> simplest (coding side) way to compare those bastards?
> 
> At the moment I am thinking about:
> 
> a) BOOL _floatsOrDoublesAreEqual = ( (float)C.x == (float)D.x);
> 
> b) BOOL _floatsOrDoublesAreEqual = ( fabs(C.x - D.x) <= _epsilon ); ,
> where _epsilon is something like 0.0001.
> 
> Regards,
> 
> Rimas M.
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