Le 16 juil. 2010 à 18:56, Kyle Sluder a écrit : > On Jul 16, 2010, at 3:46 PM, Rafael Cerioli <rafael.ceri...@gmail.com> wrote: > >> Hi everybody, >> >> What would be the most efficient way to download data without blocking the >> UI (I'm targeting old iPhone/iPod devices) ? >> >> - using a NSURLConnection seams nice, but as it calls its delegate >> (-connection:didReceiveData:) on the main thread, it has to take a lock on >> the main thread some times, hasn't it? > > No. Read up on NSRunLoop.
I guess I had something wrong, NSURLConnection does not do anything in a background thread. It just operates in the main thread but "asynchronously" thanks to the run loop. Quote from NSURLConnection class reference : "At creation, a connection is scheduled on the current thread (the one where the creation takes place) in the default mode" That means, there is a lot of work done in the main thread. Even if the connection is not scheduled in the runloop "tracking" mode (for the UI), I guess the app would slow down at some point. Isn't it better to use -[NSData initWithContentOfURL:] synchronous load method in background thread ?Or is there something wrong about that kind of use ? By the way, I never seen any bug about NSURLConnection running in background threads on iPhone OS. > >> >> - then how about using NSURLConnection in background threads, like with >> +[NSThread detachNewThreadSelector:toTarget:withObject:] ? > > Don't do this. NSURLConnection's synchronous API is buggy, as a web search > will tell you. > > --Kyle Sluder >> _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com