When a user decides to display a scatter plot, I iterate through all my points and add the x,y points to an NSBezierPath as such with a fixed width and height.
- (void) addCoord:(double) xval yCoord:(double) yval { NSRect rect = NSMakeRect(xval, yval, 1, 1); [circlePath appendBezierPathWithOvalInRect:rect]; } Then drawRect: gets called which draws my scatter plot coordinates. The problem is that, my circles are already drawn to a certain size and I need to scale my circles proportionately with my screen size and I don't know what size this will be till drawRect: gets called (e.g. the user may be resizing the window). … NSBezierPath *copyPath = [circlePath copy]; // Move to center of screen. NSAffineTransform *xform = [NSAffineTransform transform]; [xform translateXBy:(bounds.size.width * 0.50) yBy:(bounds.size.height * 0.50)]; // Scale proportionately to screen size. [xform scaleBy:(xFactor / 2)]; [copyPath transformUsingAffineTransform:xform]; [[NSColor yellowColor] setStroke]; [copyPath stroke]; Anyone have suggestions on how to dynamically change my circle size for the points which are all held within an NSBezierPath? _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com