Great. That helps. So can you point me to a technical note with an overview and/or examples of the new block based animations?
On Sep 15, 2010, at 9:56 AM, David Duncan wrote: > On Sep 14, 2010, at 9:42 PM, James Miller wrote: > >> With Apple recommending block-based animation of UIImageViews, I'm not quite >> grasping how to take older frame-by-frame animation code like this: >> >> NSArray *playerImagesRight = [NSArray arrayWithObjects: [UIImage >> imageNamed:@"p1.png"], [UIImage imageNamed:@"p2.png"],[UIImage >> imageNamed:@"p3.png"],[UIImage imageNamed:@"p4.png"],nil]; >> [playerImage setAnimationImages:playerImagesRight]; >> [playerImage setAnimationDuration:.5]; >> [playerImage setAnimationRepeatCount:-1]; >> [playerImage startAnimating]; >> >> and turn it into a block animation with the whole "[UIImageView >> beginAnimations:nil context:NULL]" routine? > > Thats because you are mixing techniques. The method you are using with > UIImageView are specific to UIImageView and accomplishing the task that you > are trying to do and have nothing to do with the general animation > techniques. Also +[UIView beginAnimations:context:] isn't the new block based > animation routines – those are the +[UIView animateWithDuration:*] and > +[UIView trasition*] methods. +[UIView beginAnimations:context:] is the old > method from 2.0. > -- > David Duncan > "The world is divided into people who do things and people who get the credit. Try, if you can, to belong to the first class. There's far less competition." _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com