Great. That helps. So can you point me to a technical note with an overview 
and/or examples of the new block based animations?

On Sep 15, 2010, at 9:56 AM, David Duncan wrote:

> On Sep 14, 2010, at 9:42 PM, James Miller wrote:
> 
>> With Apple recommending block-based animation of UIImageViews, I'm not quite 
>> grasping how to take older frame-by-frame animation code like this:
>> 
>> NSArray *playerImagesRight = [NSArray arrayWithObjects: [UIImage 
>> imageNamed:@"p1.png"], [UIImage imageNamed:@"p2.png"],[UIImage 
>> imageNamed:@"p3.png"],[UIImage imageNamed:@"p4.png"],nil];
>> [playerImage setAnimationImages:playerImagesRight];
>> [playerImage setAnimationDuration:.5];
>> [playerImage setAnimationRepeatCount:-1];
>> [playerImage startAnimating];
>> 
>> and turn it into a block animation with the whole "[UIImageView 
>> beginAnimations:nil context:NULL]" routine? 
> 
> Thats because you are mixing techniques. The method you are using with 
> UIImageView are specific to UIImageView and accomplishing the task that you 
> are trying to do and have nothing to do with the general animation 
> techniques. Also +[UIView beginAnimations:context:] isn't the new block based 
> animation routines – those are the +[UIView animateWithDuration:*] and 
> +[UIView trasition*] methods. +[UIView beginAnimations:context:] is the old 
> method from 2.0.
> --
> David Duncan
> 




"The world is divided into people who do things and people who get the credit. 
Try, if you can, to belong to the first class. There's far less competition."

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