I'm working on a game using core animation that depends on hitting CA
layers.  This works great as long as the user is not in fullscreen mode;
when in fullscreen, hits are still registered, but they do not correspond to
the objects.  Any ideas what might be going wrong?  Here is my code for
detecting the hit:

-(GameObjectLayer *)chipLayerHit:(NSPoint)mouseloc

{

NSPoint translated = [[gameController window] convertScreenToBase:mouseloc];

CGPoint point = NSPointToCGPoint(translated);

 CALayer *rootLayer = [[[gameController window] contentView] layer];

id hitLayer = [rootLayer hitTest:point];

if (![hitLayer isKindOfClass:[GameObjectLayer class]]) return nil;

else return hitLayer;

}


GameObjectLayer is, ultimately, a CALayer.  I'm looking for just hits on
GameObjectLayer objects, not on other sorts of objects that are floating
around.  I'm wondering whether I need to modify the first line of the method
(NSPoint translated = [[gameController window] convertScreenToBase:mouseloc];)
when in fullscreen mode?


Thanks,


Ravi Coyne
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