Thanks, I was afraid of that. I'll consider it after a few other things.

Thanks!

-- 
Rick

On Nov 7, 2010, at 23:46:19, Kyle Sluder wrote:

> On Sun, Nov 7, 2010 at 10:39 PM, Rick Mann <rm...@latencyzero.com> wrote:
>> Well, I've implemented an SNTP client to improve the clock accuracy. I guess 
>> what I'm really asking is, how long after I exit the run loop before drawing 
>> is complete?
> 
> There's no way to know this. Your code is sitting atop a very deep
> framework stack all running on a full implementation of UNIX with all
> of its multitasking glory.
> 
> Your solution is probably going to involve using OpenGL and a
> CADisplayLink: 
> http://developer.apple.com/library/ios/#documentation/QuartzCore/Reference/CADisplayLink_ClassRef/Reference/Reference.html
> 
> --Kyle Sluder

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