Hello Gustavo.

This sounds like a perfect job for Core Animation.
With Core Animation, you can apply the animation to the UIImageView's layer.
Core Animation allows for animations to run once and stop automatically, repeat 
a specific number of times, or repeat indefinitely until you tell it to stop.

I do something very similar in one of my projects. Here is how you set up the 
rotation animation (do this to each of your 4 views that you want to rotate):

        CABasicAnimation *rotationAnimation = [CABasicAnimation 
animationWithKeyPath:@"transform.rotation"];
        rotationAnimation.duration = 1.0;
        rotationAnimation.fromValue = [NSNumber numberWithFloat:0.0];
        rotationAnimation.toValue = [NSNumber numberWithFloat:2.0*M_PI];
        rotationAnimation.repeatCount = HUGE_VALF;
        [flashImageView.layer addAnimation:rotationAnimation 
forKey:@"RotatingFlash"];

When you want the animation to stop do this:

        [flashImageView.layer removeAnimationForKey:@"RotatingFlash"];

On 2011-01-20, at 3:57 PM, Gustavo Pizano wrote:

> Hello all, sorry to bother with such a question... here it goes.
> 
> I need to have a rotate animation of a UIImageView, very very soft,  I know 
> using UIView class methods I can make the animation and setting the affine 
> transform + plus the duration to something really big like 1e100f, the thing 
> is.. that I need that same animation to happen at the same on another 3 
> UIImageView which are in the other 3 corners of the display..  What would be 
> the best approach here?.
> 
> 
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