I also recommend "Developing Apps for IOS" series of video recordings from Stanford University (by Paul Hegarty) available through iTunes U at iTunes (in SD and HD). I found it very useful along with Apple's online library of documents at developer.apple.com which is very rich in content and the most up to date.
Another good resource is a pdf document called "Become an Xcoder" available free online. You can find it by simply searching online. It has several references and a great introduction to developing apps with Xcoder. There is also a website with all sorts of information and reference materials at: http://www.daleisphere.com/iphone-app-development-where-to-start/ Hope it helps! Rita On Jan 22, 2011, at 2:30, Conrad Shultz <con...@synthetiqsolutions.com> wrote: > Janos Syd Nepthali Pao wrote: >> Hi all! >> >> I'm glad to find this mailing list. I'm starting with Cocoa (side by >> side with iOS development), i wanted to learn software development (this >> totally rocks!). >> >> I'd like to ask for your hints, advice and words of wisdom --anything >> you can share for someone just beginning his journey here. > > It's unclear to me whether you are totally new to programming or just to > Cocoa development, so my answers might be a bit scattershot. > Nevertheless, in no particular order: > > Especially if you are new to programming in general, find a good intro > book to help you out. For desktop work I recommend Hillegass' "Cocoa > Programming for Mac OS X," and for iOS work, try whatever the current > incarnation of the Mark/LaMarche "Beginning iPhone Development" is. > > Familiarize yourself with the documentation. Every Cocoa class is > thoroughly (if not always coherently) documented in Xcode and on the > Apple developer site. The "Programming Guides" (e.g. > http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/Introduction/Introduction.html) > are often quite good at getting your feet wet with a new set of features > and/or classes. While the documentation may be intimidating at first, > you will quickly come to appreciate its value. Most beginner questions > can be addressed within the documentation. > > Apple provides a lot of sample code, almost all (if not all) of which is > packaged nicely as a ready-to-build .xcodeproj. Run it. Modify it. > Make it crash, then fix it. But beware: even Apple is known to have a > bug or two in their code, so treat the samples as guides, not as iron laws. > > Learn the basics of using a debugger. GDB is currently most prevalent, > though LLDB is the up-and-coming I believe. If you don't know what > these terms mean yet, you will soon enough. > > Learn the memory management rules. Even if you plan to use garbage > collection. Seriously. See > http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html. > It seems like a quarter of the questions on this list boil down to > forgetting, ignoring, or improperly implementing these rules. (I > certainly have done so myself on occasion.) > > Even if you're working alone, choose and use a revision control system. > I use mercurial (http://mercurial.selenic.com). Most I think use git > (http://git-scm.com). Some use Subversion > (http://subversion.tigris.org). They're all free, and have their own > strengths and weaknesses. Corollary: keep your computer backed up, > especially given how old your hard drive probably is from your > description below. > > Most of all, have fun! Don't be afraid to experiment. You won't break > your computer, and you will learn a lot. > >> Before anything else, i would also like to point out that i have several >> software hindrances (but i'd like to call them challenges). I own an old >> Macbook (this is the first generation macbook, 13inch white), it's still >> running on Tiger (i haven't updated to Leopard yet). I think the XCode >> that came with this OS is already obsolete? > > What Seth said. > > And: You have probably already discovered this, but there is a wealth of > developer tools (including the latest version of Xcode) at > developer.apple.com. A not insignificant amount of material (esp. > pre-release stuff) requires an iOS or Mac developer program membership, > a _very_ small financial investment you will want to make if you start > doing this at all seriously. > >> but the bottom line is i really wanted to join the team and this is >> passion. I wanted to meet great people all over the world working with >> software development. > > Great to have you! As a relatively recently minted Cocoa developer I > know where you are coming from and have found the helpfulness and > welcoming nature of the community quite pleasant. > > -- > Conrad Shultz > > Synthetiq Solutions > www.synthetiqsolutions.com > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/mlistrita%40gmail.com > > This email sent to mlistr...@gmail.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. 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