Unfortunately, if I create the image from a PNG, it's possible iOS stores it 
compressed, and only decompresses when rendering. I'd like to know how much 
it's using at any given moment.

Thanks, though.

-- 
Rick

On Mar 4, 2011, at 20:14:26, Steve Christensen wrote:

> I doubt you could find out *exactly* how much memory is being used. You could 
> probably get an approximation by multiplying pixelHeight * pixelWidth * 4 
> (assuming A, R, G, B channels), since the image bitmap is likely to be the 
> biggest chunk for images of any real size.
> 
> 
> On Mar 4, 2011, at 2:18 PM, Rick Mann wrote:
> 
>> Is there a way to determine how much memory a given UIImage is using for the 
>> in-memory image data?
> 

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