Unfortunately, if I create the image from a PNG, it's possible iOS stores it compressed, and only decompresses when rendering. I'd like to know how much it's using at any given moment.
Thanks, though. -- Rick On Mar 4, 2011, at 20:14:26, Steve Christensen wrote: > I doubt you could find out *exactly* how much memory is being used. You could > probably get an approximation by multiplying pixelHeight * pixelWidth * 4 > (assuming A, R, G, B channels), since the image bitmap is likely to be the > biggest chunk for images of any real size. > > > On Mar 4, 2011, at 2:18 PM, Rick Mann wrote: > >> Is there a way to determine how much memory a given UIImage is using for the >> in-memory image data? > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com