Hi,

I'm a little shaky in this area, so I beg your pardon.

CALayer has a "contents" property which is a CGImageRef, i.e. a Core
Graphic image. CGImages are stored in RAM.

CALayer is built on top of OpenGL and uses VRAM to store its bitmap
image internally (a texture).

Now suppose that I have a CIImage constructed with
+imageWithContentsOfURL. The image is loaded (lazily) directly to
VRAM.

So, If I go the suggested route, and first create a CGImage from
CIImage, then assign it to CALayer's contents, I will effectively copy
the image from VRAM to RAM and then again back to VRAM, which is slow,
memory consuming, and generally unnecessary.

Am I correct?

If so, is there a way to pass a CIImage directly to CALayer without
going beyond VRAM?

Thanks!

Oleg.
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