I'm pretty sure someone else on the list tried exactly that, and it didn't work.

-Heath Borders
heath.bord...@gmail.com
Twitter: heathborders
http://heath-tech.blogspot.com



On Wed, Jul 6, 2011 at 11:40 AM, Steve Christensen <puns...@mac.com> wrote:
> With the caveat that I haven't actually tried it, would it make more sense to 
> be streaming the movie data to a local file, then specifying the URL/path to 
> the file in the initializer method of one of the movie player classes? If the 
> player can handle the case where not all the movie data is present then it 
> should just "do the right thing." The benefit is that you can use the same 
> code to play the movie, no matter how much of it is local.
>
>
> On Jul 5, 2011, at 8:03 PM, John Michael Zorko wrote:
>
>> I'm interested in caching a movie as I play it from the internet, so that 
>> the next time the user asks for the movie, it can play it from the device 
>> filesystem. I'm thinking capturing frames and audio and using an 
>> AVAssetWriter like I would when recording from the camera, but i'm not sure 
>> if this will work when "recording" from a playing asset. Would anyone 
>> illuminate me as to whether this is possible, or if I need to explore other 
>> ways of doing this (which would probably be a lot less cool and efficient 
>> than doing it this way, alas)?
>
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