> Crashes inside dyld or libobjc during library load often has one of two > causes: > 1. A library binary on disk or in the dyld shared cache is corrupted. > 2. A memory error earlier in the app corrupted a data structure, and that > data structure went unused until library load time.
Thank you Greg and Don for the advice. Hopefully I'll be able to put it to good use and get to the bottom of this. Best, ~Martin _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com