> Crashes inside dyld or libobjc during library load often has one of two 
> causes:
> 1. A library binary on disk or in the dyld shared cache is corrupted.
> 2. A memory error earlier in the app corrupted a data structure, and that 
> data structure went unused until library load time.

Thank you Greg and Don for the advice. Hopefully I'll be able to put it to good 
use and get to the bottom of this.

Best,
~Martin

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