> -(void)mouseDragged:(NSEvent *)theEvent { > NSPoint locationOnCanvas = [self convertPoint:[theEvent > locationInWindow] fromView:nil]; > > if(currentMouseMode == MMZooming) { > * [self display]; //clear the previous "rectangle" > [self lockFocus]; > [self drawRectUsingTwoPoints:lastMouseDownPos:locationOnCanvas]; > [self unlockFocus]; > [self displayIfNeeded]; //show the currect "rectangle"* > } > }
I suspect that the blinking is due to you drawing the selection rectangle in the mouseDragged method, then calling display if needed, which (if needed) will call drawRect:, which will presumably draw the view without the selection rectangle In the past I've implemented this by having the mouseDragged: method store the rectangle in and NSRect ivar, then call setNeedsDisplay, and have the drawRect: method draw the selection rectangle if the NSRect ivar has a valid value. Jim _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com