On Nov 11, 2011, at 5:02 PM, Don Quixote de la Mancha wrote:
> My bug report suggested that Apple more-accurately simulate the memory
> available on physical devices by calling the setrlimit() system call
> just before entering main() in simulated Apps, but in all this time,
> Apple's only response has been a request that I attach a minimal test
> case to my report.
> 
> Look man, it's not Rocket Science to write a loop that allocates a
> whole bunch of memory a whole bunch of times, then report to the user
> how many of those allocations actually succeeded.
> 
> Rather than attach a minimal test case to my bug report, I got really
> really really pissed off at whatever Apple tools engineer who couldn't
> take time out from his Angry Birds sesssion to write a twenty-line
> test tool that would verify a bug whose fix would be just one line of
> code, which fix would prevent all of us iOS developers, as well as
> Apple's own iOS App developers, from shipping totally buggy products
> to end-users.

Did you actually write the minimal test you described? If you had, you would 
have discovered that setrlimit(RLIMIT_DATA) does not limit malloc memory.

That's one reason why we ask bug reports to include test cases.


> Earlier today I stumbled across a 100% repeatible Thumb-2 code
> generation bug in a completely different part of my program.  The bad
> machine code is precisely the same at all the available levels of
> optimization: -O0, -O1, -O2, -O3 and -O4.
> 
> What is really bizarre is that the bad machine code is only generated
> for Release builds that are built with Apple's LLVM 3.0 compiler for
> physical iOS devices.
> 
> Debug builds do not exhibit the bug at any optimization level.

armv6 or armv7? There's a known LLVM 3.0 codegen bug for armv6 Thumb. 
Workaround is to disable Thumb.


-- 
Greg Parker     gpar...@apple.com     Runtime Wrangler


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