The simplest (and therefore least customizable) approach would be to use NSSound. But I think it will do everything you stipulate.
See the topical documentation as well: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/Sound/Sound.html (Sent from my iPhone.) -- Conrad Shultz On Feb 12, 2012, at 9:56, Pascal Harris <[email protected]> wrote: > My game is playable - so I'm polishing the hell out of it right now. I've > never written a game before though so, whilst I can manage the graphics okay > (it's a puzzle, so NSMatrix does nicely), I'm utterly perplexed as to how to > play sound effects and music. The music isn't written yet, but I was > planning on MP3. > > The sound effects will most likely be short WAVs. I've investigated OpenAL - > and the example that Apple provides is impressively complex. Googling gives > a lot of iOS suggestions, but none for Mac OS X. > > So my question is, if you were me, how would you play music? I'm not > interested in surround sound or other fanciness - I just want the music and > effects files to play easily. Can anyone point me in the direction of a > primer or a short example? > > Thanks! > _______________________________________________ > > Cocoa-dev mailing list ([email protected]) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/cocoa-dev/conrad%40synthetiqsolutions.com > > This email sent to [email protected] _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
