The simplest (and therefore least customizable) approach would be to use 
NSSound. But I think it will do everything you stipulate. 

See the topical documentation as well: 
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/Sound/Sound.html

(Sent from my iPhone.)

--
Conrad Shultz

On Feb 12, 2012, at 9:56, Pascal Harris <[email protected]> wrote:

> My game is playable - so I'm polishing the hell out of it right now.  I've 
> never written a game before though so, whilst I can manage the graphics okay 
> (it's a puzzle, so NSMatrix does nicely), I'm utterly perplexed as to how to 
> play sound effects and music.  The music isn't written yet, but I was 
> planning on MP3.  
> 
> The sound effects will most likely be short WAVs. I've investigated OpenAL - 
> and the example that Apple provides is impressively complex.  Googling gives 
> a lot of iOS suggestions, but none for Mac OS X.
> 
> So my question is, if you were me, how would you play music?  I'm not 
> interested in surround sound or other fanciness - I just want the music and 
> effects files to play easily.  Can anyone point me in the direction of a 
> primer or a short example?
> 
> Thanks!
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