On Feb 15, 2012, at 11:22 AM, William Squires wrote:

> Does this method store the context state in a stack, or just store it in a 
> local variable (struct) somewhere (i.e. does calling this more than once 
> overwrite the previously saved context info?)

It's a stack. Save pushes, Restore pops.


/* Push a copy of the current graphics state onto the graphics state stack.
   Note that the path is not considered part of the graphics state, and is
   not saved. */

CG_EXTERN void CGContextSaveGState(CGContextRef c)
    CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);

/* Restore the current graphics state from the one on the top of the
   graphics state stack, popping the graphics state stack in the process. */

CG_EXTERN void CGContextRestoreGState(CGContextRef c)
    CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);



--
Seth Willits

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