On 23 Feb 2012, at 2:12 AM, Eric Matecki wrote:

> Oh, something that may be part of the problem (or of the solution...):
> 
> I don't call run on my app for multiplatform portability reasons.
> Instead I call this in a customized event loop:

Alas, you are writing an application for Mac OS X. Cocoa's event loop handler 
is probably more than two lines long, and ImageCapture/ImageKit may depend on 
things your event loop does not do.

Narrow your problem down by seeing whether your app works when run as an 
application. 

        — F


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