Hi Everyone, I find myself in the situation of having to manipulate and display a few very large images in an app running on iOS (potentially in the tens of megapixels at 24 bits/pixel), and I am trying to figure out what the correct pattern for doing so is. I've Googled for solutions, but there seems to be a large amount of variance in the kinds of answers that I've found, so I wanted to ask for some advice before heading out on a wild goose chase.
Can anyone share their view or point me in the direction of some good ideas? My first instinct is to use a memory-mapped file (e.g.: using NSMutableData) to hold the data while I work on it, but I worry that it will be very slow and that I'm missing a much simpler solution. All help greatly appreciated! Cheers, Marco _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com