There is only one project type now that supports universal if I remember 
correctly. Just make sure to pick the correct one.

Sent by Eric's faithful iPad. 

On Mar 16, 2012, at 1:39 AM, Roland King <r...@rols.org> wrote:

> Works fine for me. Are you sure, on the first screen after you picked 
> application type, you had 'universal' in the dropdown, I know that's a stupid 
> question but it's all I can think of. You should have two storyboards, one 
> for phone, one for iPad, and the target settings should reflect those as the 
> entry points. All the rest of the code is the same and should be, only the 
> nibs differ. 
> 
> Of course, as the nibs differ, nothing stops you (and this is quite common) 
> writing ipad and iphone versions of your view controllers and even the app 
> delegate (as long as you change the code in main.m appropriately) to load 
> slightly different versions on different platforms, but up-front, the only 
> difference should be the storyboards.    
> 
> 
> On Mar 16, 2012, at 12:54 PM, Donald Largen wrote:
> 
>> I have been reading up on universal apps and what Xcode does for you, 
>> creating the two entry points, iPad Folder etc.  I am running Xcode 4.3.1 
>> and  created a sample project and I noticed all the things I just mentioned 
>> are now gone, or I believe to be gone.  
>> 
>> Can some one explain?
>> 
>> Thanks
>> Donald
>> 
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