On May 3, 2012, at 13:46 , Marc Respass wrote: > Can anyone point me in the right direction on this? How can I prevent > tableViewSelectionDidChange: from being called when the user is holding the > up or down arrow and trying to scroll rapidly through the table so I only > update when they stop?
One approach is to move the heavyweight code out of your selectionDidChange method into a separate method, the invoke this new method via 'performSelector:…afterDelay:0' (or, maybe better still, 'afterDelay:0.1'). In order to prevent the performs from stacking up, you would always invoke 'cancelPreviousPerformRequestsWithTarget:selector:object:' first. That is, you always write something like this pattern: [cancelPreviousPerformRequestsWithTarget: self selector: @selector (mySelectionDidChange:) object: nil]; [self performSelector: @selector (mySelectionDidChange) withObject: nil afterDelay: 0.1]; so you have a queue of 0 or 1 pending selection change actions at any time, and the action is done "soon if not canceled first". Other approaches are to use NSOperationQueue to schedule a separate operation, or GCD to schedule a separate block, to the same effect. With a bit more trouble and attention to thread safety, you could arrange for either of these to be done on a background thread, if performance considerations warrant the extra effort. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com