Hello Eric,

> - (NSUInteger) characterIndexForPoint: (NSPoint) iPoint
> - (NSRect) firstRectForCharacterRange: (NSRange) iRange actualRange: 
> (NSRangePointer) oActualRange
> never get called, which I suppose are here for handling mouse events and thus 
> the selection ?

The methods are for the input methods showing various information near your 
text.  Not for general mouse event handling.

You still need to implement the mouse handling for selection with a custom code 
for your view.

To handle mouse events in a text input friendly way, you want to first pass all 
mouse events to -[NSTextInputContext handleEvent:].
If the method returned NO (meaning the text system didn't swallow the event), 
then, you can perform your custom mouse handling logic for that event.

Aki

On May 21, 2012, at 2:19 AM, Eric Matecki <eml...@wanadoo.fr> wrote:

> Hi,
> 
> I try to write my own text field, for cross-platform dev. reasons I don't 
> have another choice, unfortunately...
> 
> So, in my view, I have this:
> 
> @interface MyOpenGLView : NSOpenGLView <NSTextInputClient>
> ...
> @end
> 
> @implementation MyOpenGLView
> 
> - (void) mouseDown: (NSEvent*) iEvent
> {
>    if( mActiveTextButton )
>    {
>        [[self  inputContext]  handleEvent: iEvent];
>    }
>    else
>    {
>       // this is the crossplatform stuff...
>        AddMouseEvent( self, iEvent, ::nWindowingSystem::kClass_MouseClick, 
> ::nWindowingSystem::kClick_LeftDown );
>    }
> }
> 
> the same goes for : mouseDragged:, mouseMoved:, mouseUp:, keyDown: and keyUp: 
> .
> 
> I also implemented all the required methods from the NSTextInputClient 
> protocol.
> 
> Now I can type accented characters, like é, by typing 'Option-e' then "e'.
> 
> But I can't select anything.
> 
> - (NSUInteger) characterIndexForPoint: (NSPoint) iPoint
> - (NSRect) firstRectForCharacterRange: (NSRange) iRange actualRange: 
> (NSRangePointer) oActualRange
> never get called, which I suppose are here for handling mouse events and thus 
> the selection ?
> 
> What am I doing wrong ?
> 
> Thanks.
> 
> -- 
> http://www.tvpaint.com
> Eric M.
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