> CGContextShowTextAtPoint(contextRef, 0, 40,
>       [textToDraw UTF8String], [textToDraw length]);

One bug I see here: you're passing a wrong length parameter.
CGContextShowTextAtPoint expects the length of the char array (number of bytes 
of the UTF-8 encoded string), but you'e passing the number of Unicode 
characters in the string. That's not the same; one character may be represented 
by multiple chars in UTF-8 encoding.

E.g. use it this way:

const char *myUTF8String = [textToDraw UTF8String];
CGContextShowTextAtPoint(contextRef, 0, 40,
        myUTF8String, strlen(myUTF8String));

Regards,
Mani


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