> CGContextShowTextAtPoint(contextRef, 0, 40, > [textToDraw UTF8String], [textToDraw length]);
One bug I see here: you're passing a wrong length parameter. CGContextShowTextAtPoint expects the length of the char array (number of bytes of the UTF-8 encoded string), but you'e passing the number of Unicode characters in the string. That's not the same; one character may be represented by multiple chars in UTF-8 encoding. E.g. use it this way: const char *myUTF8String = [textToDraw UTF8String]; CGContextShowTextAtPoint(contextRef, 0, 40, myUTF8String, strlen(myUTF8String)); Regards, Mani _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com