Actually, no, I'm not trying to mimic user interaction but that's an idea worth 
thinking about.

The program demonstrates how to play Chinese Mah-Jong as described in A.D. 
Millington's (excellent) book "The Complete Book of Mah-Jong so it runs on a 
timer driven dispatcher to have each player in turn play his hand.

The problem I am having is that outside events like a click in the menu bar or 
a keyboard event have a hard time getting through.

On Jul 5, 2012, at 11:19 PM, Yingshen Yu wrote:

> Are you trying to mimic user interactions with Cocoa UI? 
> If I understand you right, it might be easier to do it with accessibility 
> API, so you can write a normal Cocoa App and a write another app to mimic 
> user interaction to this cocoa app.
> 
> -Jonny
> 
> 
> 在 2012-7-6,上午3:57,Charlie Dickman <3tothe...@comcast.net> 写道:
> 
>> I have a demonstration app that is basically operating on a 0.15 second 
>> timer loop. The problem I am having is that even with a periodic timer going 
>> off it is very difficult to get menu events and mouse clicks in window 
>> controls through to be processed. I have tried setting up an additional flow 
>> of events using 
>> (NSEvent) + 
>> (void)startPeriodicEventsAfterDelay:(NSTimeInterval)delaySecondswithPeriod:(NSTimeInterval)periodSeconds
>> 
>> as well as 
>> 
>> [[NSRunLoop currentRunLoop] runUntilDate: [NSDate 
>> dateWithTimeIntervalSinceNow: t != 0. ? t * 1.01 : .01]]
>> 
>> (where t can be set arbitrarily but is typically called with a value of 
>> 0.15) but none of this improves response. Is there anything else to try?
>> 
>> Charlie Dickman
>> 3tothe...@comcast.net
>> 
>> 
>> 
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Charlie Dickman
3tothe...@comcast.net



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