I have a bunch of content in a non-square window I want to rotate with
setFrameCenterRotation (using the animator). The content fills the
existing window perfectly (i.e. to the edges), so for it to not be
clipped on the edges of the window when it rotates, I need to increase
the window size temporarily in all 4 directions.

I want the thing I'm rotating to stay centered relative to its
original screen position, so when I resize the window, I need the view
to not shift in absolute terms despite the fact that the window's
origin (lower-left corner) will need to move.

I'm looking for ideas on the best/easiest way of accomplishing this.

Additional details: My window is already transparent/borderless. My
existing content is done programmatically (no nibs).

Thanks,
Eric
-- 
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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