Hi Everyone,
I have just run head long into an issue with NSMutableData and existing buffers.
I have the following code:
UInt8 *sourcebytes = [clImgEngine srcBuffer];
[self setData:[NSMutableData
dataWithBytesNoCopy:sourcebytes length:[clImgEngine inRangeByteCount]
freeWhenDone:NO]];
UInt8 *resultBytes = [[self data] mutableBytes];
The source is a pinned memory buffer from OpenCL. What I want to do, is to pass
this buffer inside a NSMutableData wrapper and have another object for some
work.
Seems simple enough, except that NSMutableData changes the memory buffer in the
background.
"sourcebytes" starts with an address such as: 0x000000012361b000
and "resultBytes" returns 0x0000000136fe2000
Naturally, my work object doesn't see any data from "sourcebytes", as
NSMutableData has moved the buffer.
I thought that freeWhenDone:NO prevented ownership of the buffer..
Can anyone suggest a way to prevent this from happening? I need the buffer to
stay "pinned".
Thanks in advance!
bob.
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