Hi all,

Recently I built an (experimental) app around CALayer and friends which 
implements a vector schematic editor.

I found that CALayer isn't, not too surprisingly, really a good base for vector 
graphics - CAShapeLayer is nice enough but there's nothing for text and I 
rapidly ran into problems when trying to zoom into my view when layer objects 
became too large and started hitting OpenGL limits. I also found that 
supporting printing and capture to PDF needs a fair bit of work. The ability to 
perform easy animations is nice but not really important for the application 
here.

So I'm looking into implementing a CALayer-like architecture but which just 
draws using Core Graphics functions in the normal manner. Fairly 
straightforward but I'm having a bit of difficulty with methods such as 
-convertRect:toLayer:

My question is, is there a way to directly convert coordinates between two 
unrelated layers in a tree, or are these methods implemented by recursion up to 
a common parent node and then back down to the target layer? If I had some hint 
of how this was done in the real CALayer architecture it would help me avoid 
wasting time trying various blind alleys.

--Graham



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